-Base Color Map (2048 x 2048) -Normal Map (2048 x 2048) -Height Map (2048 x 2048) -Roughness Map (2048 x 2048) -Metallic Map (2048 x 2048) -Occlusion Map (2048 x 2048)
Note: The textures and materials are saved separately under the MATS.zip file. They are not tied in with the 3ds Max and the Maya files. This is done to prevent file location errors when you load the files.
All previews are rendered in real time using Marmoset Toolbag 3
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