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Futuristic Pavilion

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 V-Ray 3.30
3ds Max 2010 V-Ray 2.00
3ds Max 2012 V-Ray 2.00
3ds Max 2016 V-Ray 3.5
3ds Max 2016 V-Ray 3.5
3ds Max 2016 Default Scanline
Unreal 4.18
FBX 2014/2015
OBJ 3.0

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3D Model Specifications
Product ID:1089379
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2015
Currently sells 9 products
Product Rating

For Unreal Engine 4 (UE4), download and place the unzipped ADIP directory inside the Content folder of your destination project.

For packages other than Unreal, every file format is packed alongside all the textures and no linking issues should arise.


Three versions of this model are included: normal (all file formats) , LOW (simplified geometry, max 2016 only) and BASIC (without the tiled floor either the facades' shells, max 2016 only) There are 4 descriptively named objects (facade, substructure, floor, ground) that are organized within the same layer structure.

Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)

The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.

PBR Vray materials for all objects (Unreal version: base color, specular, roughness; for Max versions: diffuse, glossiness, max reflection) Meaningfully named. There are 4 texture maps (only 2 optimized textures in the Unreal Engine version), PNG format, up to 1K resolution (1024x1024px) All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.

Scene with real world measures, default unit is meters (centimeters for Unreal) The building bounding box is 39.1m x 22.7m x 7.7m

3DS MAX 2016 native file format with Vray 3.5 and standard materials. 3DSMAX 2012 and 2010 file formats, with standard and Vray 2.0 materials, also added.

Unreal Engine .uassets added, with collision set up for the base mesh. For Unreal the number of meshes is 3. The static lighting has been calculated with medium build quality within a test level in order to establish ideal parameters for the assets.

Vray 3.5 used for previews and cameras setupsl. No plugins needed. The HDR image used for lighting the scene is not included.

Specified poly and vertex counts of the BASIC version.
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