Issued and rendered in Blender internal engine in polygonal form. Geometry is mostly quads with some 30 tris' and no n-gons, and fit for subdivision (unused in the renders). Four 2048x2048 textures in .png format: diffuse with alpha, mixed greyscale/non greyscale specular, glossy and normal. 35 objects frozen in one. One material: this may require rebuilding when imported in an application other than Blender. Exported at the origin. Object, material and textures purposefully named.