- low poly 3D model optimised for slower systems and games - elements named logically and organized, clean geometry - modeled in Cinema 4D therefore textures and materials open perfect in C4D / textures for other formats need to be relinked - baked object included 2048x2048 normal / color and diffuse maps - basically just drag and drop and the model is textured - non overlapping UVs - for final game use it may need to be triangulated which means cc. double poly count
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