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Modeled in 3DS MAX 13 without plugins.Final render in Marmoset 2.06 The model has primarily quad based topology so you can easily choose the models resolution with a subdivision modifier, like TurboSmooth.
All the models parts and scene helpers are organized via their naming scheme.
The model has many moving parts including, windows, rotors, landing gears, tail wing, tail fold, and the cockpit controls.
The model is fully detailed inside and out with a full interior and cockpit.
Textures are in TGA format and range from 8192x8192 (for the fuselage map) to 4096x4096 (Cockpit) pixels and include a color, specular, glossiness map.
The archive includes textures, MAX 2013, Maya 2015, obj, FBX files and Marnoset files.