WE CAN'T ENSURE THE FULL COMPATIBILITY WITH SOFTWARE OTHER THAN THOSE LISTED IN THE ITEM DESCRIPTION, SUCH AS UNITY, UNREAL AND SO ON...
This model was realized using 3D Studio Max (version 2014) and Vray rendering engine (version 3.0), so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier was applied to the model for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are from 4096x4096 to 8192x8192.
Textures are in TGA format.
The package includes diffuse, normal and specular.
The package includes 2 max versions: -Default scanline version with standard materials and lights -VRay version with vray materials and VrayLights
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3dsmax biped, with the addition of bones (eyes, glasses and boot-blades).
Facial expressions are handled with the morpher modifier.
The package includes 6 animations:
-Skating corner hand ground -Skating hands back -Skating loop corner -Skating loop speed -Skating start -All animations on one timeline
(The animation files are in scanline default version)
The FBX format included in the package can be used as it is provided, and is not editable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
For any questions or doubt please feel free to contact us.
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