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SPAS-12 Shotgun

$39
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "franchi", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Mar 22, 2017
CheckMate Lite Certified
Maya 2017 Arnold
FBX 2014
OBJ
Spas-12_optional maps.zip
2048,1024 textures

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3D Model Specifications
Product ID:1136193
Published:
Geometry:Polygonal Quads/Tris
Polygons:4,213
Vertices:4,092
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2017
Currently sells 15 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "franchi", is not affiliated with or endorsed by the original rights holders.

Description
...UPDATED 2017...

This is a low poly 3D Model SPAS-12 Shotgun designed for video games.
Completely UVmapped.(non overlapping)
This model was not intended for subdivision. No polygon subdivisions included.
Made with Maya 2017. No plugin required to open scene and ready to render.
Model consists of quads and tris only.
Model is real world scaled.
Include ma, mb, fbx and obj formats.

FBX is directly exported from Maya
OBJ is directly exported from Maya (.mtl included)

Polycount (quads and tris)

SPAS-12 Total: 4213
SPAS-12 Body: 2513
SPAS-12 Lower Forearm: 497
SPAS-12 Shell : 112
SPAS-12 Trigger: 60
SPAS-12 Stock: 977
SPAS-12 Handle: 48


Polycount (tris)

SPAS-12 Total: 7638
SPAS-12 Body: 4582
SPAS-12 Lower Forearm: 936
SPAS-12 Shell : 192
SPAS-12 Trigger: 112
SPAS-12 Stock: 1720
SPAS-12 Handle: 84
.
Model comes with diffuse, specular and normal maps. Maps are (jpg.)with 4096x4096 resolution.
(2048x2048 and 1024x1024 maps are included as optional file)
Model contains one material.
The presentation images were rendered in Maya with Arnold Renderer. Turntables, wireframes and some images were rendered in Marmoset Toolbag 3.



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