Realistic looking model of an ancient Spartan Helmet with padded Liner. Converted to Maya so that the model renders using both mental ray and VRay (3.x) Converted to CINEMA4D so that the model renders using the built-in Physical Renderer. The material with the displacement map is only setup in the native 3ds max version of the model. All the non native versions only have the normal map in the shader for compatibility reason.
|| USAGE || This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc. This model also has a real-time version suitable for games, see the real-time header below for more information. This model uses a scale of 1 unit = 1 centimeter
|| GENERAL || Model is built to real-world scale Scene objects are organized by layers / groups / selection sets Lights and cameras are only included in the Native file (3ds max 2018). 3ds Max: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product. Maya: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product. CINEMA 4D: No third-party renderer is needed in order to use this product.
|| SPECS || This model contains 4 separate objects and a backplane This model contains 25,928 polygons with TurboSmooth OFF This model contains 103,388 polygons with TurboSmooth ON (set to 1 iterations.) Polycount: Helmet: 1,556 (Quads), 6,224 at a subdivision level of 1. Crest: 3,666 (Quads), 14,664 at a subdivision level of 1. Liner: 354 (Quads), 1,416 at a subdivision level of 1. Male Bust: 20,244 (Quads), 80,976 at a subdivision level of 1. Background: 108 (Quads), 432 at a subdivision level of 1.
This model contains V-Ray materials This model contains only quads (no tris or nGons)
|| TEXTURES || The model contains 32 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). Helmet & Crest - PNG format at 4096 x 4096 pixel resolution. Liner & Male Bust - PNG format at 2048 x 2048 pixel resolution.
Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular All textures are created from original photographs or drawings.
| PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.6 A I-Ray rendering is also provided to show of how the model looks in different lighting solutions and with