Modular. Modularity means compatibility of parts within the type ( 1. ), sometimes more.
Scratched, Blue, Paint Job 1 Orange.
All parts (objects) have their own textures, with their own resolution. Largest texture size is 2048x5120 pixels.
Textures: - Diffuse map (Albedo) - DIFF; - Normal map - NORM; - Specular map - SPEC, SPEC_2; - Metalic effect for standard Blender 3d render - MET;
In order to optimization, textures and 3D files are in different archives. Just unpack them as they are in one folder, all dependencies are saved. Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated. Thus, the same textures are not duplicated, when they are in different folders. Do not be afraid to replace files when you unpack compatible packages in one folder - these are duplicates, the replacement will not affect anything.
4 variants using of textures are presented: - V1 - Diffuse (DIFF), Normal (NORM), Specular (SPEC); - V2 - Diffuse (DIFF), Normal (NORM), Specular (SPEC), Metalic (MET); - V3 - Diffuse (DIFF) - one texture mode; - V4 - Diffuse (DIFF), Normal (NORM), Specular (SPEC_2) - same as V1 but different specular maps;
'Game ready' (Unity 3D).
File fomats: - Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX); - UV maps in SVG format; - Textures in PNG format;
RECOMENDATION: Create a folder with a name 'Space Ship Dragon Type 1' (or other) and download all files into this folder.