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Space_Marine character inspired on actor Sam Witwer and commander Shepard from Mass Effect games. The character is wearing a light armor, suitable for an engineer type character or a soldier.
The character is composed by different objects for the body and the armor. Each object has its own uvmap, material, textures and skin. The character is rigged with CAT (included in 3DS Max) and there is also a 35 frames walk cycle animation included in the CAT layers.
The ZBrush model is included, and the textures has been hand-painted in ZBrush polypaint.
You can change the textures or edit the model and export again to 3DS Max if you want to edit or custom the character.
The textures, extracted from ZBrush, are composed by 23 diffuse color maps, 21 normal maps and 21 displacement maps. Resolution from 2048x2048 for bigger objects and 1024x1024 for smaller ones.
I made 2 files for the character:
1- 'Space_Marine_Max2010' file is a 26k poly version and it has the difuse and normal maps with default Max materials and lights. It's rigged with CAT and ready to be animated and exported to any angine.
2- 'Space_Marine_Vray' file containts the character with difuse and displacement maps (instead of normals) and in V-Ray materials, with the realistic quality render same as images, done in V-Ray 2.10. This file is more suitable for rendering or cinematics instead of realtime uses, since the heavy geometry and materials are not real-time friendly.