This is a game ready soldier. The soldier has low polygon geometry and game texture sets. The character rigged in 3ds Max and final images rendered in Marmoset Toolbag. I used PBR shaders and textures to really bring this man to life.
The character also was modeled in real-world scale. Height of character is 183 cm. I bought the weapons from TurboSquid to use only for demonstration purpose, so the product is not include any weapons.
|| FEATURES ||
- low polygon geometry for game (geometry not appropriate for subdivison) - anatomically correct model and suitable proportions - complete texture set - professional quality UV map - professional quality textures - rigged with biped + Skin (basic rigging) - extra twist bones (+40) for better deformation - the topology is appropriate for rigging and animation - work well with Mocap data - capture the personality - not symmetrical - eye + cornea - polygon hair - real-world scale - system unit cm
|| POLYGONS ||
26 411 (triangles)
|| TEXTURES ||
Head and body has separate PBR texture sets, (4096 x 4096) TGA files - color map - albedo map - normal map - specular map - ambient occlusion map - glossiness map - metalness map - sss map - opacity map - fuzz map
|| RENDERING ||
The character rendered in Marmoset Toolbag 3.
|| FILE FORMATS ||
Available more file formats - 3ds Max 2015 (rigged) - Maya 2014 (not rigged) - Marmoset Toolbag 3 - OBJ - FBX
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