|3ds Max 8|
This has been made as game ready and will work in a real time application. The diffuse, specular and normal map are all at the dimension of 2048x2048. This can easily be reduced accordingly to suit the memory of computer and
game engine being used.
I was able to reduce the image dimensions for all textures to 512x512 and that with the 3ds mesh it was under 100kb
so if you are worried about memory size, this can easily be amended by shrinking texture dimensions and saving as jpegs with some compression.
This also comes with a high poly mesh at 10754 vertices
and 21504 faces.
However, this isn’t really needed included in the folder is a displacement map. The normal map is provided in two types, tangent and object space. Use tangent for best results.
The file size can be dramatically reduced if the textures are reduced in dimension. For maximum flexibility, they are provided here in a large size.
See downloadable movies for the low poly mesh with normal map and specular, showing the tangent normal map at work that creates a lot more detail in the mesh and reacts to dynamic lights. The file comes as a 3ds mesh a 3DS max 8 file and Obj.