Made to be low poly, but retain the same amount of detail as it did in the sculpt.
This sofa has two versions, one that has it's normal maps and one that has it's multi-resolution and original sculpting. The two are contained in separate files.
There is a subdivision surface modifier that will render with 2 subdivisions.
The texturing is not baked and can still be edited, but with full Uv unwrapping all you have to do is change the image texture controlling the texture and to change the color you can change the color ramp, both nodes are stored in the Fabric color node group.
This model was created in Blender and the textures are included inside the Content - 650 files under Refs.