This is a slow motion animation of a player scoring a goal with a bicycle kick into the net. The ball starts from a corner kick position. Real world scale.
315 frames total, but the previews are clipped for size
To use at 'regular speed' just increase the frame rate 4x.
All surfaces have been UV unwrapped, and there is a photoshop file included to change the uniform.
Polygons are mostly quads The only overlapping UVs are on the net.
The extra Hair is all polygons, NO plugins are needed.
The Hair has animated Position, Scale, Rotation instead of PLA; so you can make your own hair and copy/paste the keyframes to replace.
Uniform is animated clothing/cloth simulation - no displacement necessary.
Project scale is in Centimeters. The Player is approx 183cm (6 feet) tall.
Texture Resolutions: Body - 4096 x 4096 Uniform - 4200 x 4200 Shoe - 5000 x 5000 Shoelace - 114 x 1491 Shinguards - 4096 x 4096 Eye - 2200 x 2200 Ball - 4096 x 4096 Net (repeated pattern) - 392 x 392 White Paint - 1042 x 1024
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