Character is rigged and skinned (made with max bones and skin modifier) Also facial system created with bone.
note: not best skin deformation and with simple animation. Animation sets in frames 0-20 (Animation start time is set 20 by default. if you want animate you must change start time to 0 in Time Configuration) There is not facial control system but you can animate it by using manually control objects. as you can see it from image. And rig used only 'max' formats
- All objects, layers, and materials named correctly - Separate objects. Total number of geometry objects is 15 - Unit system is set to metric. Real-world scale - TurboSmooth is still in the history (TurboSmooth level 1 is set by default)