• Sink is low poly and ready for use in games or renders. • Modeled in 3ds Max 2010 • Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
Model (1 Object) • 1935 Polys, 2238 Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • No special plug-ins needed to use this product • All materials and objects named appropriately • Object centered at the origin • Object scaled to approximate real world size (inches) • No lighting is included. Renderer is Default Scanline • Tested in the UDK • .obj and .fbx versions exported from 3ds Max 2010
Textures: • 1024x1024 diffuse, specular and normal • Textures in .tga, .png and .jpg formats • Model texture paths are stripped
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