• 5938 Total Tris • 3941 Total Polys • 3194 Total Verts
• There are five shells placed in the upper rack. You can move or delete them as needed. The .fbx version comes in two versions: one with the movable objects separated and another that is just one object. • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. Only the shells have overlapping UV's. • Model scaled to approximate real world size (inches) • Approximate dimensions: W:2.5'' x L:41'' x H:12'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Unreal Engine 4 (see renders) • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
• 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • Textures in .tga format • Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.