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Fuel dispenser Shell Tokheim Quantium 510 3D model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2014  |  V-Ray 3.00.03
3ds Max 2011  |  V-Ray 3.00.03
3ds Max 2014  |  Default Scanline
FBX
Other
3D Model Specifications
87,355 Polygons
94,432 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Product ID: 1505150
159 Products
Since 2013

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Hello everyone, let me introduce you to Shell fuel distributor (tokheim quantum 510).

What you need to know about the product:

The model is made in 3ds max 2014 (v-ray 3.00.03)
When modeling, I tried to avoid using an excessive number of polygons. The largest number of polygons I placed in those places where it was necessary to emphasize the detail.
There are overlaps in the UV scan, this was necessary for optimization.
All texture maps are archived in the correct version of the file.
Total of 6 texture maps used: 1. body_diffuse (6000x6000) 2. body_specular (6000x6000) 3. body_glossines (6000x6000) 4. nozzle_diffuse (2048 2048) 5. nozzle_specular (2048 2048) 6. nozzle_glossines (2048 2048)

All previews were created using V-Ray.

No need to clean up, just throw your models into the scene and start rendering.

Quad polygons used only.

File Formats:

3ds Max 2014 V-Ray

3ds Max 2011 V-Ray

3ds Max 2014 Default Scanline

fbx

obj

** If you have any questions about the product, please contact me via the support service. Also if you liked my product I would be grateful if you put a rating :-)**
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