This is a high-res subdivision surface model that is fully UV textured.
Points = 21298 Polys at sub-D level 0 = 21992 Polys at sub-D level 3 = 98314
I built this shark model to be able to be put into the different 'modes' that a great white has in real life. When a great white is swimming normally he almost has a 'cute' look to him. But, when he is in attack mode he rotates his head up and opens his bottom jaw wide. His head changes shape. Behind his eyes, there is a lump that forms. When he bites down his upper teeth are thrust downward almost independent of his head.
Here are some of the features:
Lightwave version: -Morph map to open gills -Morph maps to change head shape for a realistic looking great white shark -Upper lip can be animated with a morph map -Eyes are textured so they can roll back -4096 pixel textures for the body color and body bump maps
Other formats have: -Eyes are textured so they can roll back -4096 pixel textures for the body color and body bump maps
Additional formats are included (not rigged): -3DS -Obj -DXF -Collada -FBX
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