- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sikorsky", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Realistic Model of the SH-60 Seahawk (Military Helicopter) with optional weapon variations and pilots.
Modeled and rendered in 3DS MAX 8 without plugins. The model has primarily quad based topology so you can easily choose the models resolution.
All the models parts and scene helpers are organized via their naming scheme.
You could easily use this model as the foundation for other Seahawk/Blackhawk variations.
Optional weapons are included - Missiles, M2, and a M60 machine gun. A Pilot and Co-pilot with helmets are also included.
The model has many moving parts including the doors, windows, rotors, landing gears, tail wing, tail fold, and the cockpit controls that are linked to helper objects and wired to animation sliders (3ds max8 format) making it quick and easy to choose the model's pose.
The model is fully detailed inside and out with a full interior and cockpit, all scaled to real life size of 50 feet (3ds max 8 format) from the front of the fuselage to the tail.
Textures are in JPG format (the original 4096x4096 Photoshop .psd file is also included) and range from 4096x4096 (for the fuselage maps) to 2048x2048 (Pilot and other textures) pixels and include color, bump, specular, glossiness, transparency and reflection maps.
Remember to check out all the preview renders. Preview renders show the model with 1 level of subdivision.
Over 360 hours of work.
.Max (8.0) file format notes: All the moving parts are animatable via sliders that are already setup and named! The objects are organized into layers and the render lighting setup is included. Rigged and ready to animate.
.3ds format: Exported from 3ds max 8 and ready for subdivision. All parts are named. Simple instructions are included in case you need them.
.Obj file format notes: Apply subdivision as desired. The texture coordinates are the same as the max version so all you have to do is apply the materials. simple instructions are included in case you need them.