This is a realistic model of a Sevilla floor lamp.
Features: - Texture based materials - 2048x2048 resolution textures in TGA format - Non-overlapping UVs - Seamless textures - Real world scale - Modeled as a single, all quad mesh - Origin at (0, 0, 0) - Objects are well named
Notes: Images were rendered in Blender Cycles using a subsurf modifier with two iterations. The lamp still looks good with one or even zero levels of subdivision depending on it's prominence in the scene. Materials are set up for Cycles and included in the .blend file. Material setup for other file formats/renderers is straightforward using the included textures. The interior scene pictured is not included.