My first photogrammetry test. The sculpture has a personal meaning for me. It was a gift long time ago. The statue was scanned and retopologised in lowpoly to around 2842 Polygons (Traingles), but most of the polygons (98%) are quads. The Texture was baked from the highpoly mesh. Non - overlaping UV Map was created, too. The Textures are in 4k resolution and slightly reworked because of the distortion during photogrammetry process. The sculpture can fit perfectly into a low poly scene in a VR environment -> lowpoly. If the normal map looking strange, set the filter of the normal map node to raw in Maya.