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screwdriver.c4d

by WQP
$38
or
Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D 8.10

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3D Model Specifications
Product ID:208371
Published:
Geometry:NURBS
Polygons:0
Vertices:0
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
WQP
TurboSquid Member Since February 2003
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
The Parametric Screwdriver is a Cinema 4D model of a plain screwdriver that is adjustable by various parameters. By adjusting the various values you can create screwdrivers of various types and sizes. There are 5 types of blades available (Slot, Philips, Roberts, Hex, and Nail Punch) and two styles of handle (plain and handle with thumb grip). The parameters can be animated. The screwdriver has been built to fit the hands of the standard 'Otto' human model that comes with C4D.

The Parametric Screwdriver is a Cinema 4D model of a plain screwdriver that is adjustable by various parameters. By adjusting the various values you can create screwdrivers of various types and sizes. There are 5 types of blades available (Slot, Philips, Roberts, Hex, and Nail Punch) and two styles of handle (plain and handle with thumb grip). The parameters can be animated. The screwdriver has been built to fit the hands of the standard 'Otto' human model that comes with C4D.

To use the parametric screwdriver in your projects, simply go to the object tab, then go to File and select 'Load Object' (or hit Ctrl+Shft+O by default) and select the screwdriver.c4d project file. The screwdriver will appear around 0,0,0.

The materials are basic Cinema 4D materials, a DANEL shader for the metal and a basic material for the handle.

The parameters are found on the user data page of the Parametric Screwdriver Null Object. You should not delete or modifiy any of this object's child objects! It is safe to modify the Blade and Handle loft objects' materials. You may also wish to adjust the Mesh Subdivision settings of these lofts to increase or decrease the number of polys. Once you have a screwdriver you are happy with you can always do a 'Current State to Object' or 'Make Editable' command to create a mesh based version of the object.

One caveat to use: Only scale this object in 'Object Tool' mode, scaling in 'Model Tool' or 'Object Access' tool mode will yield some very st

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