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Wasteland 2 - Scorpitron

3ds Max 2016  |  Default Scanline
Unity 5.4
FBX 2015
3D Model Specifications
19,050 Polygons
9,891 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1114045
10 Products
Since 2016

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Scorpitron 2.0 - Wasteland 2

The Scorpitron 2.0 is a powerful combat robot, and one of the most formidable enemies from Wasteland 2! The model is a massive scoprion-themed battle synth at a polycount low enough for any realtime, VR, or high end mobile project.

Included is a Unity package with a sample scene and all mesh resources properly set up to give you a head start! (Compatible with Unity 5.4)

Not intended for subdivision. Suitable for default scanline renders - the .max file is set up for rendering the thumbnail images.

The model is scaled to real world, and the file size is in cm. Approximate bounding box size is 1866x1923x2140cm.

The mesh is 9891 Verts and ~20k polys.

The FBX download includes a Marmoset Toolbag scene.


The FBX download includes the base mesh and textures as well as the animation FBX files. These animations include idles, run and walk cycles, attacks, and damage reactions.

Max file is rigged to game ready and exportable bones. There is an IK rig to assist with authoring new animations, but existing animations are only available as baked FBX files.


The .unitypackage download is compatible with Unity 5.4 and up.

Unity package file directory:

Unity file also includes the scene used for the thumbnails.

The mesh is tied to the Unity 5 'Legacy' rig and uses a custom skeleton.


All textures are 2048x2048 spec/gloss pre-packed for Unity 5's standard shader with AO and normal maps. The model uses a single material named T_Scorpitron.

UVs are mirrored but exist in the standard 0:1 space. There is some minor overlap.

Aside from the standard texture, there is a 'Scorcher' skin that has a unique diffuse and spec/gloss map.
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