This is third version of Scolopendra model, geometry and textures are fully rebuilded. Diffuse and Normal Map textures with 8192x8192 pixels resolution in .png files. Skeleton attached to model with no rig controls, but with accurate skin weights for every joint, preview pose made with skeleton. Actual pose is neutral as on wireframe images. Model created in Maya 2012, exported to 3dsmax 2012 over fbx 2012 format. All skin weights kept.