=====| USAGE |===== - Advertising - Presentation - Visualization - Various Simulations - High-res film closeups - Education - Fun
=====| FEATURES |===== - Renders as in previews (glow effect included) - 8 Poses, 11 Postures included in biped, just PASTE in Auto Key - SCI-FI room included - 'Hang Over' biped ANIMATION (155 frames) - RIGGED with skin and biped - Flicker free ANIMATION solution (AO, HDRI - selective color gradient) - MORPH controlled expressions (lip synchronization ready) - MORPH targets included for faster edit (137 objects) - FACE CONTROL v1.2 system (62 control objects) - Variable Breast SIZE - SSS (Sub Surface Scattering) materials + DISPLACE - 17 DISPLACE textures for the facial animation (wrinkles) - WIRED PARAMETERS to automatically synchronize morpher and displace material - 4K TEXTURES (Color, Overall, Subdermal, BackSurface, Specular, Reflection) - 4K DISPLACEMENT map to highlight smoothed topology details - Hair&Fur HAIR for realistic results - Hair&Fur peach fuzz (facial hair) for detailed CLOSEUPS - Hair shake SIMULATION ready - SPLINE based brows, lashes, nasal hair and private parts hair - DENTURES (product ID: 899052) for photorealistic smiles - Clean edge-loops based topology - 3ds Max 2016 or higher compatible - 4Gb DDR3 minimum (8Gb recommended) - System Unit: Metric (cm)
=====| SUPPORT |===== - Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts - You can update your previously purchased models - This model will be updated frequently or upon request
=====| TEXTURES(61) |===== 4096x4096 (JPG x 39) - Skin, Mouth, Displace (Lara) 2048x2048 (JPG x 11) - Tongue, Eyes variable (JPG x 11) - Sci-fi, hair color
=====| LAYERS |===== 0 (default) - (main body mesh, drive meshes, helpers, Sci-fi Room) Biped - (rigs of the model) Camera - (phys cameras (DOF ready) Clothing - (all dressing) Facial Control - (animation helpers) Hair Body - spline based hairs, private hair, peach fuzz Hair&Fur_Red - (main hair) Lasers - laser geometry objects Lights - (lights, omni AO light, reflectors) Morph Targets - (included for reference and easy updates) System Eyes - (control viewpoint) System Mouth - (dentures)
=====| TIPS |===== - CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs) - DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone. - DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw. - Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position. - The mouth system works correctly, according to the movement of the jaw. - Lara is 174cm. 65kg. young woman, caucasian, works for a futuristic sci-fi spy/security agency. Age: 25. Nationality: Unknown. Body type: flexible but strong. Occupation: Spy.