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Mass Fighter

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "mass effect", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2015 Maya Software 2015
Maya 2015 Maya Software 2015
FBX 2014
OBJ
Other
Other

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3D Model Specifications
Product ID:986886
Published:
Geometry:Polygonal
Polygons:66,162
Vertices:35,353
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2011
Currently sells 37 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "mass effect", is not affiliated with or endorsed by the original rights holders.

Description
Fully rigged Sci-Fi space fighter. Features listed below:

       Working cockpit controls and canopy.
       Articulating guns and landing lights.
       Retractable landing gear.
       Dual flight modes.
       Realistic gun and engine flame polygon effects.
       Two texture color options, white and red.
       54 high resolution texture maps.
       UV templates.

I have included a none rigged version of Mass Fighter in this package as well.

Usage:

The ship shaped interface controls the engines, lights    and guns.

The oval shaped interface controls the cockpit features and canopy.

The arrow next to the oval shaped controls ejects the cockpit away from the ship.

All interface controls have been labeled according to what they control on the ship.

The curved control around the ship's perimeter is named Ship_Control; select this to move and rotate the ship.

Select the round curve in the middle of the ship to rotate the engines from normal flight mode to vertical landing mode.

The curve at the back of the ship named Landing_Gear_Control controls the landing gear retraction.

For landing animation, select or key joint2 for hydraulic bounce; the landing gear will stay in position while the ship moves.
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