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Fully rigged Sci-Fi space fighter. Features listed below:
Working cockpit controls and canopy. Articulating guns and landing lights. Retractable landing gear. Dual flight modes. Realistic gun and engine flame polygon effects. Two texture color options, white and red. 54 high resolution texture maps. UV templates.
I have included a none rigged version of Mass Fighter in this package as well.
The ship shaped interface controls the engines, lights and guns.
The oval shaped interface controls the cockpit features and canopy.
The arrow next to the oval shaped controls ejects the cockpit away from the ship.
All interface controls have been labeled according to what they control on the ship.
The curved control around the ship's perimeter is named Ship_Control; select this to move and rotate the ship.
Select the round curve in the middle of the ship to rotate the engines from normal flight mode to vertical landing mode.
The curve at the back of the ship named Landing_Gear_Control controls the landing gear retraction.
For landing animation, select or key joint2 for hydraulic bounce; the landing gear will stay in position while the ship moves.