This is scene of sci-fi building.Optimized and clear geometry, scene is very light in viewport.
- 3ds Max - Maya - C4D - obj
Thumbnails rendered with V-Ray.
Models made without Ngons to keep polycount as low as possible.
- no isolated or overlapped vertices, - no overlapped faces, - no ngons, mostly quads - real worlds scale, objects at 100% scale at object level, - no extraneous, unnecessary objects like helpers, splines etc. - grouped models, ready to merge into another scene,