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Scanned Home #4 3D model

FORMATS
NATIVE
Blender 2.78  |  Blender Render
SketchUp 8
SketchUp 2017
3ds Max 2014+2017  |  Other
Collada
OBJ
Other PLY
STL
3D Studio
3D Model Specifications
484,942 Polygons
246,323 Vertices
Polygonal Geometry
Textures
UV Mapped
overlapping Unwrapped UVs
Product ID: 1431256
217 Products
Since 2015

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Scanned Home #4
'HOUSE_SCAN_4'

Great for set designs and storyboarding in a beautifully scanned space. A traditional home with large rooms and high ceilings to work with. Although lighting has been baked in already because of the scan method, when one adds their own lighting it works really well. This could be an asset for a haunted house video game to test your levels!

Note, the 3D model file names are different to the title of this product.

General Info

Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4.

Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing).

The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.

We want to be consistent and provide most 3D file types to accommodate all usage but please write us if you have any questions or need support. Best, Jamie [SPACESCAN].
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