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Saxon Helmet

$49
or
Royalty Free License
- All Extended Uses
Included Formats
Jan 12, 2016
CheckMate Pro Certified
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray

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3D Model Specifications
Product ID:992871
Published:
Geometry:Polygonal Quads only
Polygons:8,375
Vertices:8,871
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2002
Currently sells 102 products
Achievements:
Product Rating
Unrated
Description
= SAXON HELMET =

Realistic looking model of a medieval helmet with liner, and arming cap from around the 9/10 century. The model is suitable for use in visualization, broadcast, high-res film close-ups, advertising, etc.

* The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
* Everything is named and organized into groups, layers.
* The model is UV unwrapped. (more texture details see below)
* The model is built to real-world scale (units used: centimeters)
* Lights and camera are included in the file.

= SPECIFICATION =

Polycount:
* Helmet: 2'242 (Quads), 8'968 at a subdivision level of 1.
* Rivets: 1'140 (Quads), 4'560 at a subdivision level of 1.
* Liner: 1'214 (Quads), 4'856 at a subdivision level of 1.
* Cloth Cap: 2'857 (Quads), 11'428 at a subdivision level of 1.
* Head Dummy: 922 (Quads), 3'688 at a subdivision level of 1.
* Background Curtain: 40'000 (Quads)

= TEXTURES =

The model is provided with the following shaders and textures:

V-RAY VERSION:
Helmet (VRayMtl/VRayBlendMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (2048x2048 / png)
* bump map (4096x4096 / png)
* dirt mask (1024x1024 / png)
* smudge mask (4096x4096 / png)
* soot mask (4096x4096 / png)

Liner: (VRayMtl)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* normal map (4096x4096 / png)
* bump map (4096x4096 / png)

Arming Cap: (VRayMtl)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* normal map (2048x2048 / png)
* bump map (2048x2048 / png)

Head Dummy: (VRayMtl)
* bump map (procedural)

Curtain: (VRayMtl)
* bump map (procedural)

Enviroment: (VRayHDRI)
* hdri map (1670x835 / hdr)


MENTAL RAY VERSION:
Helmet (Arch & Design/Blend)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* glossiness map (4096x4096 / png)
* normal map (2048x2048 / png)
* bump map (4096x4096 / png)
* dirt mask (1024x1024 / png)
* smudge mask (4096x4096 / png)
*soot mask (4096x4096 / png)

Liner: (Arch & Design)
* diffuse map (4096x4096 / png)
* reflection map (4096x4096 / png)
* normal map (4096x4096 / png)
* bump map (4096x4096 / png)

Arming Cap: (Arch & Design)
* diffuse map (2048x2048 / png)
* reflection map (2048x2048 / png)
* normal map (2048x2048 / png)
* bump map (2048x2048 / png)

Head Dummy: (Arch & Design)
* bump map (procedural)

Curtain: (Arch & Design)
* bump map (procedural)

Enviroment: (HDRI)
* hdri map (1670x835 / hdr)


= ADDITIONAL NOTES =

All images are rendered with V-Ray 3.2 & Mental Ray
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