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Saucepan pot set

Royalty Free License
- All Extended Uses
Included Formats
Blender 2.64

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3D Model Specifications
Product ID:715507
Geometry:Polygonal Quads only
UV Mapped:No
Unwrapped UVs:No
TurboSquid Member Since August 2012
Currently sells 97 products
Product Rating
1 Rating Submitted
Apr 5, 2018
Very useful!
This is a saucepan / pot set.
This model is designed by Syrak Models and is totally original.
This model is detailed and would add detail and value to any kitchen scene. The Pots and lids are all separate objects and can be placed in any position to suit the scene.

This product is not rigged.

The glass, metals and plastics are only materials which you will have to apply in your own software.
The materials will have to be applied manually.

The model is set to real world scale.
The origins of pots are at the bases, the origins of the lids are placed at the base of the pot when lid is on.
The model is twelve (12) objects / meshes
1. 14cm pot. 2634 polys 2702 verts        
2. 14cm lid. 1530 polys 1536 verts
3. 20cm pot. 2634 polys 2702 verts
4. 20cm lid. 1530 polys 1536 verts
5. 25cm pot. 2618 polys 2686 verts
6. 25cm steamer. 6204 polys 6038 verts
7. 25cm lid. 1530 polys 1536 verts
8. 34cm two handle pot. 2484 polys 2570 verts
9. 34cm lid. 1530 polys 1536 verts
10. 40cm wok. 2996 poly 3106 verts        
11. 40cm frying pan. 2138 polys 2206 verts
12. 40cm lid. 1530 polys 1536 verts        

The holes in the lids have been modelled for the steamer holes but NOT for the rivets in the handles of the lids.
Holes have NOT been modelled in the saucepan base for the rivets.
Inside the handles have not been modelled.
I have done this to avoid unnecessary geometry.

Holes in the steamer body have been modelled.

The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low/ medium poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.

Model is rendered in Cycles / Blender internal.
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