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Saturn Apollo S-II stage 3D

$100$75
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Lightwave 9.6 Default Scanline
FBX
Collada
OBJ

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3D Model Specifications
Product ID:1213643
Published:
Geometry:Polygonal Quads/Tris
Polygons:391,135
Vertices:385,363
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since November 2008
Currently sells 24 products
Achievements:
Product Rating
Unrated
Description
PRODUCT DESCRIPTION

This is a High Definition accurate scale model of the Saturn V Launch Vehicle S-II stage that first helped to propel man out of Earth orbit into Trans-Lunar Injection and onward to the moon in December 1968.

Please download and read the free 'Saturn Apollo Reference Guide' - PDF for in depth information about this model (downloadable from the full Saturn Apollo stack model).

Modeled with precision using detailed 1:48 scale blueprints and extensive photographic research spanning over a year.

The model includes the S-II Interstage that is jettisoned prior to the J2 engines ignition and the S-IVB Interstage.

Separate parts enable realistic gimballing of the J2 engines and heatshield skirt.

33 high resolution texture and bump maps offer down to the rivet detail.

Modeled with LightWave 9.6
2 GB minimum RAM recommended

USAGE

Suitable for HD video, high-res film close-ups and print
Accurate representation of the Saturn Apollo S-II stage using original imperial scale of feet and inches.

SPECS

Model contains the following:
14 object layers
391135 polygons
316975 quads, 74160 tris, and 0 ngons
Standard Lightwave materials & texture maps

PRESENTATION IMAGES
No Photoshop or compositing used for previews.
Preview Images rendered with default Lightwave 9.6 scanline renderer.

TEXTURES

33 texture maps (PNG format)
Textures set to varying real world scales aligned to level of detail required:
36 pixels per foot (main model)
12 pixels per inch (main decals)

GENERAL

Model built to real-world scale.
Units used: Feet and Inches. Model is 100 feet high and 33 feet in diameter.
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