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Terrain Collection (2)

3ds Max 2010
3D Model Specifications
2,900,000 Polygons
1,550,000 Vertices
Polygonal Geometry
UV Mapped
Product ID: 915488
2188 Products
Since 2014

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Hires Model of a Sand Desert: 500x500m:

> this is a vray scene!
> the area is ~500x500m
> the stack is still available to disable 1 turbosmooth iteration
> without rocks and turbosmooth: polys 124.800; vertices 62.901
> some preview images show the desert with fog - this fog is vray environment fog which is still available if you open the scene. simply enable it in the environment dialog.
> the maps are jpg for diffuse; the bump is a normalmap.
> check out my catalogue for other products and city models
> the edges are flat, so you can tile the terrain...from a higher camera you will be able to see these borders.


Hires Model of a Stone Desert:

> this is a vray scene!
> the area is modelled as 100x100m but can be used in a bigger scale
> the stones define the actual scale - scale them down and the scene will appear bigger!!! you can easily create the look of a 1x1 mile area
> there are 2 max versions included: one uses multiscatter for the stones; the other one has the stones collapsed so you dont need the plugin multiscatter!
> the polycount for collapsed stones: 5,8mio polies
> check out my other desert model - with sand dunes
> the mesh was highly tesselated and then optimized for its jagged edges.
> all previews are renderoutputs - open the scene and it will render like in the preview (it uses gamma 2.2)
> the geomery uses a 8k diffuse map and normal map for bump and an additional prodecural noise for bump.


Hires Model of a Canyon Environment:

> this is a vray scene!
> all previews are renderoutputs
> the canyon uses a lowres base geometry (see screenshots)
> base polycount 84.000; vertices 44.000
> the rocks are displaced using vray displacement
> the displacement map is a 3k texture
> the sand texture is 2k (diffuse and normalmap)
> the rocktexture is lowres with 700x700 (diffuse and normalmap)
> the canyon is 1,1km long, 44m high, 20-35m wide at the bottom
> the lightsetup as shown in the preview is included (vraycam, vraysky/sun)
> the scene uses vray linear workflow
> the archive includes 2 verions: one with multiscatter and one with multiscatter stones collapsed to an object...so you do not need multiscatter to render this scene.

>>> all terrains can also be purchased individually >> check out the individual products for turntable animations <<<

Sand Desert: ID 685052
Stone Desert: ID 703619
Canyon: ID 704498
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