> this is a vray scene! > the area is ~500x500m > the stack is still available to disable 1 turbosmooth iteration > without rocks and turbosmooth: polys 124.800; vertices 62.901 > some preview images show the desert with fog - this fog is vray environment fog which is still available if you open the scene. simply enable it in the environment dialog. > the maps are jpg for diffuse; the bump is a normalmap. > check out my catalogue for other products and city models > the edges are flat, so you can tile the terrain...from a higher camera you will be able to see these borders.
Hires Model of a Stone Desert:
> this is a vray scene! > the area is modelled as 100x100m but can be used in a bigger scale > the stones define the actual scale - scale them down and the scene will appear bigger!!! you can easily create the look of a 1x1 mile area > there are 2 max versions included: one uses multiscatter for the stones; the other one has the stones collapsed so you dont need the plugin multiscatter! > the polycount for collapsed stones: 5,8mio polies > check out my other desert model - with sand dunes > the mesh was highly tesselated and then optimized for its jagged edges. > all previews are renderoutputs - open the scene and it will render like in the preview (it uses gamma 2.2) > the geomery uses a 8k diffuse map and normal map for bump and an additional prodecural noise for bump.
Hires Model of a Canyon Environment:
> this is a vray scene! > all previews are renderoutputs > the canyon uses a lowres base geometry (see screenshots) > base polycount 84.000; vertices 44.000 > the rocks are displaced using vray displacement > the displacement map is a 3k texture > the sand texture is 2k (diffuse and normalmap) > the rocktexture is lowres with 700x700 (diffuse and normalmap) > the canyon is 1,1km long, 44m high, 20-35m wide at the bottom > the lightsetup as shown in the preview is included (vraycam, vraysky/sun) > the scene uses vray linear workflow > the archive includes 2 verions: one with multiscatter and one with multiscatter stones collapsed to an object...so you do not need multiscatter to render this scene.
>>> all terrains can also be purchased individually >> check out the individual products for turntable animations <<<
Sand Desert: ID 685052 Stone Desert: ID 703619 Canyon: ID 704498