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In the folder'maps' you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 29289 vertices, 27286 polygons. With Turbosmooth on=2 : 389098 vertices, 759013 polygons.
01.Samsung_GALAXY_S5_back_panel_dots.jpg - 3000 x 3000 px. 02.Samsung_GALAXY_S5_border_grey_line.jpg - 1500 x 1500 px. 03.Samsung_GALAXY_S5_camera_light.jpg - 80 x 80 px. 04.Samsung_GALAXY_S5_front_panel_bump.jpg - 3000 x 3000 px. 05.Samsung_GALAXY_S5_homescreen.jpg - 850 x 1500 px. 06.Samsung_GALAXY_S5_leader.jpg - 3000 x 3000 px. 07.Samsung_GALAXY_S5_Logo USB.jpg - 800 x 800 px. 08.Samsung_GALAXY_S5_radial_relect.jpg - 2000 x 2000 px.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.