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RPG-7 Portable Missile Launcher AAA Game Weapon 3D model

3D Model License: Standard    Upgrade License
3ds Max 2017  |  Default Scanline
Unreal 4.18
Other 2018
Other 3
3D Studio
3D Model Specifications
4,811 Polygons
5,109 Vertices
Polygonal Ngons used Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 1311812
38 Products
Since 2016

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|| RPG-7 ||

RPG-7, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2018, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.

The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).


-Magazine Botton
-Front Sight
-Rear Sight
-Trigger Box


Low Poly Model:

-All the main objects are separately and named correctly for an easy usage.
-Includes: .obj, .max, .fbx, .3ds files
-.obj ,.fbx and .3ds versions exported from 3ds Max 2017
-Includes Marmoset Toolbag 3 scene.
-Includes Substance Painter scene for an easy export to different render engines.
-An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game.

|| Geometry ||

-Total polycount:

4.811 Total Polys
5.109 Total Verts
10.067 Total Tris

-Model unwrapped manually to make most efficient use of the UV space.
-All materials and objects named appropriately
-Tested in Marmoset Toolbag 3 (see renders)
-No special plug-ins needed to use this product.

|| Textures ||

-1 4k Texture set for the weapon (Base Color, Metallic, Normal,Roughness, Ambient Occlusion)

-Textures for Unity 5 have been exported and can be downloaded.

-All texture sets were exported at higher resolutions of the necessary resolution for an easier downscale of the texture size(if needed).

Textures in .targa format:

|| ++ BOUNS ++ ||

The high poly models used to bake texture maps is also available in the substance folder in .obj format.

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