|Blender 2.79b||Cycles Render|
|3ds Max 2020||Arnold|
|AutoCAD drawing 2013|
Don't see the file format you need?Free File Format Conversion
|Geometry:||Polygonal Quads only|
|Unwrapped UVs:||Yes, non-overlapping|
the blender file comes with these texture maps: BaseColor, Metallic, Roughness, Normal OpenGL.
the unity file uses the following texture maps: AlbedoTransperency, AmbientOcclusion, Height, Normal DirectX , MetallicSmoothness.
extra maps f0, Glossiness, ior, Diffuse, specular
the max file uses the following 4096x4096 maps: NormalOpenGL, BaseColor, Roughness, Metallic.
the legs don't work well with a pure black background better use grey or hdri
width: 19 inch
length 40 inch
height 17 inch
real world coffee table scale
includes all the cameras and lighting used in rendering including the 360 camera
i had to choose between putting the unity model on the origin plane or putting its origin at the center of the model becuase i used blender i put the origin at the center of the model and the model is in the middle of the origin plane in unity