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Rotary Telephones Collection

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2014 V-Ray 2.x
3ds Max 2011 V-Ray 2.x

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3D Model Specifications
Product ID:957398
Published:
Geometry:Polygonal Quads only
Polygons:50,604
Vertices:49,389
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2014
Currently sells 15 products
Achievements:
Product Rating
Unrated
Description
Collection of 3 highly realistic 3D models of rotary telephones:

- FeTAp 611 (811308)
- FeTAp 791 (952935)
- W48 (801687)

Also available separately - enter the correspondent product ID in the search field or click on my username to see my portfolio.

Originally modeled in 3ds Max and rendered with V-Ray.
OBJ version is provided for compatibility with other packages.

The models are built to real-world scale with cm as units.
All parts are properly named and logically grouped.
Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped.
All materials are set up for use within a linear workflow. Models are ready to render, just put them into your scene.
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Retro Telephone FeTAp 611

Comes with material presets for three original 70s-style color variations.
A separate scene file with a customizable cord is included in the Max version.

Polygons: 21,006
Vertices:        16,922
Real-world dimensions: approx. 22cm x 20cm x 12cm
Textures used:
2K diffuse map
1K opacity map
512 tileable bump map
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Rotary Telephone FeTAp 791

Material presets for three original 70s-style color variations and a separate scene file with a customizable cord are included in the Max version.

Polygons: 21,888
Vertices:        24,298
Real-world dimensions: approx. 23cm x 16cm x 11cm
Textures used:
2K diffuse map
1K diffuse map
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Classic Telephone W48

Polygons: 7,710
Vertices:        8,169
Real-world dimensions: approx. 15.5cm x 18.5cm x 16cm
Textures used:
2K diffuse map
512 bump map
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Notes:
Scenes contain only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps.
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