- A scene representing an rooftop access room, made out of 1269 polygons in total (only quads and triangles); - The polygon count for the rooftop room is 1067 polygons, and the two metal chimneys have 100 polygons each; - The models are fully unwrapped- no overlapping, the rooftop room has three 4096 pixels maps (diffuse, normal and reflection), and the metal chimneys have four 2048 pixels maps each (diffuse, normal, reflection and opacity); - Inside the '3d max' folder, there are two Psd files (one for the rooftop room, and the other for both of the rooftop chimneys), with separate layers for: ambient occlusion, dirt, ground dirt, occluded dirt, rust, edges, color variations, and by mixing them, you can get more variations of the models textures; - The models are centered on X, Y, Z axis, and the height of the rooftop room is 2.5 meters.
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