- A scene representing four roof access rooms, made out of 44 distinct models, with 6610 polygons in total (only quads and triangles); - All of the 44 different models (see presentation image '31' and '32'), are fully unwrapped for maximum pixel density (no overlapping), with 2048 or 4096 pixels textures: diffuse and/or: normal, reflection, opacity (see presentation image '33'); - The poly count for the four buildings models (from top to bottom, left to right, in the presentation image '1') is: 1742 polygons, 2066 polygons, 1350 polygons and 1458 polygons; - All of the models names in the 3d scene correspond exactly with their materials names and the texture maps assigned to them (see presentation image '33'); - All of the models respect the real-life sizes, their size in the 3d scene is reset to 100, and all the objects touching the ground have their 'z' position axis set to zero.
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