| Model Context| This roman sword is made in Blender 2.78c. The materials are created in Substance. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness. The model can be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale - the unit system is metric and has a length of approx. 69 cm. No third-party renderer or plug-ins needed.
| Mesh Specs | Model is subdivision ready. Texturesets were created for the original and a 2 subdivision highpoly version.
| Texture Specs | Materials were created in Substance. For the lowpoly and Subdiv 2 textures are included for PBR Metal/Rough (BaseColor, Roughness, Metallic, Normal and Height) and texturesets for Unreal Engine 4 and Unity. Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender (Cycles) renders. Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness).