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Roman Legion Weapon Rack 3D

FORMATS
NATIVE
3ds Max 2018  |  V-Ray 3.0
3ds Max 2018  |  Default Scanline
FBX 2018
OBJ 2018
Other 2018
3D Model Specifications
486 Polygons
486 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1539665
191 Products
Since 2012

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___ ROMAN LEGION WEAPON RACK SET ___


Polygonal models of a Roman Legion Weapon set loaded in a wooden rack. Ready for standard rendering or real time. Contains universal formats FBX and OBJ for an easy import. A pack of different textures is included to maximize compatibility with your render engine.

Includes 9 Different Models:

        
        - Roman Scutum (Large Shield)
        - Roman Parma x 6 (Small Shield)
        - Roman Pilum (Spear)
        - Roman Standard Gladius
        - Wooden Gladius
        - Silver Gladius
        - Centurion Gladius
        - Modern Gladius
        - Weooden Rack

****************************
> GEOMETRY:

Geometry is modeled following industry standards applying a low poly criteria for mesh construction.
Textures paths are Flat. Unwrap Non-Overlapping. Real world scale. Clean geometry. No n-gons. Real world scale. Positioned at origin. No isoleted/coincident vertices. No coincident Faces.


ROMAN SCUTUM
TRIANGLES:870 / VERTEX:435


ROMAN PARMA
TRIANGLES:280 / VERTEX:140


ROMAN PILUM
TRIANGLES:320 / VERTEX:172


STANDARD GLADIUS
SWORD - TRIANGLES:672 / VERTEX:338
SHEATH - TRIANGLES:1800/ VERTEX:902


WOODEN GLADIUS
SWORD - TRIANGLES:884 / VERTEX:444
SHEATH - TRIANGLES:2475/ VERTEX:1258


SILVER GLADIUS
SWORD - TRIANGLES:785 / VERTEX:394
SHEATH - TRIANGLES:1528/ VERTEX:814


CENTURION GLADIUS
SWORD - TRIANGLES:1272 / VERTEX:638
SHEATH - TRIANGLES:3844/ VERTEX:1940


MODERN GLADIUS
SWORD - TRIANGLES:1598 / VERTEX:801
SHEATH - TRIANGLES:3168/ VERTEX:1618

WOODEN RACK
TRIANGLES:812 / VERTEX:486



****************************
> APPEREANCE:

Contains different textures (4096x4096) to maximize compatibility with different render engines.

Diffuse
Base Color
Albedo
Normal (DirectX and OpenGL)
Height
Curve
AO
Position
Alpha
ID
Glossiness
Metallic
Reflection
IOR
Roughness


****************************

- Send us an e-mail if you have any question or suggestion to make, your feedback help us improve our models.



-MUNIFEX-
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