You are looking at a highly detailed scene of collapsed roman arcway architecture. It was designed to serve either as background scenery for your rendering or as ingame geometry for your game project. Each and every brick and asset in this scene has been handcrafted from scratch to ensure a maximium of visual variety.
The polycount was kept rather low and engine friendly and the different sections of this scene can be taken apart, to only use whats neccessary, or to create entirely new structures. Looking at powerfull gameengines of today, the polycount seems to have less and less performance impact, so i decided to go all out crazy and detail everything!
I worked with only 4 individual textures in 2048 x 2048 resolution, that still allow for a great amount of reusabilty.
You will find enough detail in here to create an entire fortress, buildings, towers, arcways, bridges or any sort of architecture that fits the texture style.
In any case: THIS CAN BE A HUGE TIMESAVER FOR YOUR PROJECT!!
The renderings are done with the Maya viewport 2.0 to give a better preview of the actual ingame result and show what can be visually achieved with minimum rendering effort.
Thanks a lot for viewing and enjoy the model! I wish you all the best for your project! Please give me some feedback and rating, if you purchase this item. I would love to see, where you put it to good use.