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Beach Rock Formation 3D

3D Model License: Standard    Upgrade License
Jan 5, 2020
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.40.03
3ds Max 2015  |  Default Scanline
ZBrush 2019
Blender 2.8  |  EEVEE Renderer
3ds Max 2015  |  V-Ray
Blender 2.8  |  Cycles Render
Other Textures
OBJ
FBX
3D Model Specifications
175,763 Polygons
88,676 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1460502
18 Products
Since 2003
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A large coastal rock formation embedded on a sandy beach.

The real-world size is approximately 16x12 meters (52x40 feet or 629x472 inches)

This model is created from photogrammetry of a typical nordic coastal rock formation. The model has been retoplogized and has good topology and UV layout. The model uses normalmaps and displacement maps to create details at rendertime.

Rock texures: (single UV tile) 8192 x 8192 pixels.
Sand textures (tiling UV map) 4096 x 4096 pixels.

Bonus file:
Ocean plane created with a displacement map

Instructions for Ocean (3dsmax only)
To render the image like the preview image with the water.
1. Merge the ocean plane file in the scene and turn on Caustics.
2. Turn the number of photons from the sun to a high number like 10.000 (under Vray properties).
3. In the water material you need to turn off affect shadows under refraction settings. That way the caustics will affect the lighting under water. The photons/caustics are limited to the photon radius of the sun (a limitation of Vray). For larger radiuses you need higher numbers of Photons, which will take longer to calculate.
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