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Robot W Rigged 3D model

Mar 20, 2019
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.2
FBX
OBJ
Other Files
Robot_W_Render_Scene.rar
3D Model Specifications
272,724 Polygons
288,766 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1387033
91 Products
Since 2015
82
1

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This Robot is a high quality model. The model has a fully textured design that allows for close-up renders, and was originally modeled in 3ds Max 2016 and rendered with V-Ray.

Features:

-High quality polygonal model, correctly scaled for an accurate representation of the original object.
-Model is fully textured with all materials applied.
-All textures and materials are included and mapped in every format.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessary just drop your models into the scene and start rendering.
-No special plugin needed to open scene.
-Model does not include the light rig, any backgrounds or scenes used in preview images.

File Formats:

- 3ds Max 2016 V-Ray
- OBJ
- FBX

Model is built to real-world scale

Units used: cm

You can download scene file was used for rendering. This file include V-ray lights and camera ready for rendering.

The model has no animation keys set up, but can be easily animated with assigned bones.

For return a mesh in begin position, you can use 'transform to zero' for controls.

Mesh polygons: 267828
Other polygons (bones, controls): 4896

Textures format:
- Robot_W_Body_Diffuse.png 4096x4096
- Robot_W_Hands_Legs_Diffuse.png 4096x4096
- Robot_W_Body_Reflect.png 4096x4096
- Robot_W_Hands_Legs_Reflect.png 4096x4096
- Robot_W_Body_Gloss.png 4096x4096
- Robot_W_Hands_Legs_Gloss.png 4096x4096
- Robot_W_Body_Fresnel.png 4096x4096
- Robot_W_Hands_Legs_Fresnel.png 4096x4096
- Robot_W_Body_Refract.png 4096x4096
- Robot_W_Hands_Legs_Refract.png 4096x4096
- Robot_W_Body_Normal.png 4096x4096
- Robot_W_Hands_Legs_Normal.png 4096x4096

Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.


If you like this model please take some time to rate it.

Thank you!!!
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