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-Surface on Nodes -Only Quads -UV Map Unwrap -8K Textures -Skelegon Tree with Names -Weight Maps -Parts Names -Correctly Scaled -FBX File Tested on others Programs (Import-Export Bones) -OBJ+MTL Tested on Others Programs -All Details Done -No six or more Poles -All Points Correctly Welded -Grid On speakers in 3D -Two Different Colors (Blue and Red Textures) -All Bones Have Name
-Robot Nao AO (8192x8192) -Robot Nao Color Blue (8192x8192) -Robot Nao Color Red (8192x8192) -Robot Nao Lumi (8192x8192) -Robot Nao Normal Map (8192x8192) -Robot Nao Reflections (8192x8192) -Robot Nao Roughness (8192x8192)