-Complete with all shaders and textures ready for rendering in 3dsmax and V-Ray or Maya and Software Renderer.
-Surrounding ocean scene is included (not the case for the Maya version).
-Units are in cm, the whale is around 12m (roughly 40 feet) long.
-Model is rigged without any custom controls, only regular bonechains and Skin modifier and one morph target for the mouth.
-Model is animated into a pose on frame 10, which is the start frame in the scene. Set the timeline to start at frame 0 to revert back to the default pose or merge object into a new scene. No other animation or animated morphing is included.
- Includes 2 set of materials, a brown and a grey one.
- Maya version does not include environment and uses the Maya Software Renderer. It still retains full rig and morph functionality along with 2 different materials.
-Stated polycount is for the model at lowest subdivison level without any bones or environment. Polygon count at subdivision level 1 together with bones and morphtarget is 65480.
Diffuse - 8192 x 8192 px Normal -8192 x 8192 px Bump -8192 x 8192 px Displacement -8192 x 8192 px
Caustics -2048 x 2048 px Ocean Displacement -2048 x 2048 px
No postwork was done to any of the images. All renderings done with V-Ray unless otherwise stated on the image.