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Naruto Shippuden Rigged Converted for Maya

3D Model License: Standard    Upgrade License
Maya 2013  |  mental ray
Other pdf
3D Model Specifications
112,414 Polygons
65,748 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 929475
303 Products
Since 2010

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This is a rigged 3d model of Naruto from the Naruto Shippuden series. Character is in full battle attire, ninja butt pack and shuriken thigh pack included. The character also comes with two ninja weapons, a kunai and shuriken.

Additional assets(Cloak, Big scroll, Big scroll strap and Sage eyes) to transform Naruto into sage mode have also been provided.

*Sage assets have also been rigged and skinned to the character.

Model is built to real-world scale and is ~196cm tall.

....::: TEXTURES :::....
The product has a total of 15 .jpg textures.

Clothing_Color (4096x4096)
Clothing_Specular (4096x4096)
SageAssets_Color (4096x4096)
Skin_Color (4096x4096)
Skin_Backscatter (4096x4096)
SageSkin_Color (4096x4096)
Hair_Color (2048x2048)
Eyes_Color (2048x2048)
Eyes_Alpha (2048x2048)
SageEyes_Color (2048x2048)
Kunai_Color (2048x2048)
Kunai_Specular (2048x2048)
Shuriken_Color (2048x2048)
Shuriken_Specular (2048x2048)
hdri.jpg (3000x1500) (for Vray hdri effect)

....::: BODY AND FACIAL RIG :::....
*Please check out free promotional video to see the kind
of functionality that this rig has.

This character was originally rigged for 3ds max 2013 with the CAT rigging system and converted to a Maya 2013 format with the sendTo feature in 3ds max. Additional modifications have were then made to make the rig more Maya friendly. This rig should also work in Maya versions 2014 and up.

The maya version of this product is cheaper than the 3ds Max version because it is a simple rig that doesnt have as many bells and whistles as the CAT rigged version for 3ds Max.

Search Product ID
to purchase the 3ds Max version rigged with CAT

This rig has IK and FK functionality but it does not have IK and FK swtiching.

Facial rig is controlled by 28 facial bones including tongue teeth and a jaw. All face bones can be moved, rotated and scaled. The characters blinks/eyelid controls were created with the maya blendshap tool and are wired to 3 custom attributes (Blink, Blink Left, Blink Right) that can be accessed via the Morph targets text next to the character's head.

To make it easier to select and rotate the character's bones enable 'X-Ray Joints' via the 'Shading' viewport menu item

The product has been setup with Maya software materials but can and should be rendered with mental ray. The Maya software render will ignore the smooth preview operation and render subdivision level 1.
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