This is a rigged low poly 3d model of a huge knight. It is one amongst many in the Game Knights Series product line. Visit my page to see other low poly game knights in this series.
Character is set to real world scale and is 210 cm tall (6 feet 9 inches)
....::: GAME KNIGHTS GENERAL INFO :::.... Series A: Huge knights K3 : character type 3 a: Color scheme 1
....::: RENDERING :::.... All the preview image renders were generated with a real time rendering engine that simulates how the model will look in a game engine.
....::: GENERAL INFORMATION :::.... This product includes 4 3ds Max versions: 1. Subdivision 1 Rigged with CAT , Setup for V-Ray rendering 2. Subdivision 2 Rigged with CAT , Setup for V-Ray rendering 3. Subdivision 1 Rigged with CAT , Setup for Default scanline rendering 4. Subdivision 2 Rigged with CAT , Setup for Default scanline rendering
1 OBJ folder: Containing Axe and Shield Props and 3 texture maps(color,specular and normal) for each weapon.
*FBX version should import into maya and C4D very easily. FBX version contains the bones, meshes skinned to the bones and textures. it does not contain any character controls.
....::: RIGGING :::.... Character has been rigged with the CAT rigging system Character has a full IK/FK setup for all limbs. A basic CAT rig instruction manual is included with this product.
Maya HIK :::.... *If you decide to characterize this character with the HIK rigging system in Maya make sure to pose the character in a T pose stance first. In order for HIK to create controls that are properly oriented a Tpose stance is necessary.
....::: RENDERING :::.... Rendering engines used for preview images are specified in the top left corner of each
....::: TEXTURES :::.... Textures are provided in .jpg for every format and as .tiff format in a separate zip file.
*Specular maps must also be used as reflectivity maps in preferred software or game engine to achieve same look as shown in preview images. In 3d software packages like maya, max and C4D using an HDRI environment will help improve the quality of reflections on the metal.
....::: GEOMETRY LIST :::.... Helmet Pauldron(Shoulder armor) Pauldron straps Breastplate Breastplate straps ChainMail shirt rebrace (upper arm armor) couter (elbow armor) vambrace ( lower arm armor) gauntlets(hand armor) pants leg under armor padding tasset (drapping thigh armor) cuissie (upper leg armor) poleyn (knee armor) greaves (lower leg armor) sabaton (feet armor) Tabard (waist cloth) belt lower torso belts