This is a rigged model of a high detail female character with European appearance in business suit. Originally created with ZBrush and Maya using the Mentalray renderer.
This model is suitable for use in advertising, design visualisation, film, game cut scenes, etc.
FACIAL EXPRESSION CONTROL
is carried out by 2 control curves attributes. Select mouth or brows control curve and change desirable attributes in Channel Box. Handy way to do it is to select attributes with LMB, place cursor over viewport area, hold down MMB and move cursor from right or left
- Model utilizes 45 Blend Shapes meshes for extensive facial expression control - realistic skinning achieved by using 45 additional joints throughout the body. Joints are driven by Set Driven Key and Expressions - Tongue is controlled by IK Spline Handle - Rigged with HumanIK. - Hair, brows and eyelashes are made using Maya Hair based on guide curves. - Model utilizes normal and displacement maps and mental ray subdivision approximation. - SSS (Sub Surface Scattering) skin shaders.