Each character element has it's own set of next-gen textures: diffuse texture, normal bump texture and specular level texture. Body textures are 1024x1024 resolution. Small pieces of armor have 256x256 or 512x512 textures.
Hands, feets, shoulder armor elsemts are directly attached to bones. This was made to make armor parts replacement easier - so you can make DOZENS of different armor sets just replacing (or making visible-invisible) boots, gloves directly in your game engine!
Head and hairs are attached to head bone too, so you can make your own set of heads and change them easily depending on you (or player's) choice.
Seams between body and hands, legs, etc. are almost ivisible.
There are also 3 special nodes for shiled and weapon placing. In you engin you just have to reattach weapon or shield to anoter node and it will remove pickback from charcter's hand.
You can buy some additional repalceble part with this products:
- Fantasy_armor_woman_v2 , ID 487682
- Fantasy_armor_woman_v1 , ID 487506
Only 3ds MAX version is rigged!